![]() Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. We touched briefly on the future of Vortex and potential 2.0 updates. Please note that if installed in the middle of a map/mission current deviations will still go ahead according to the old data +-18%-54% but all future deviations will use the new parametersthe trade deviation cooldown affects the bull/bear buttons on the trade building so you wont be purely relying on rng for a good deal. Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. It contains some of my unreleased mods that Ive now decided to share. Unleash your creativity and make Tropico 6 your own - create new maps, modify or replace assets or bring entirely new mechanics into the game. This mod pack is only compatible with v16 with all the current DLCs (Caribbean skies, Festivals, Lobbyistico and Spitter). the trade deviation cooldown has been brought down to 6 months ( both for you and the random trends) The Tropic 6 Mod Kit is here to help you bring your vision of mods for Tropico 6 to life.now the trade deviations start at 54% and go to 150%.1 essential How to install the mod manually for those whose mod doesnt work This is a manual installation method for mods for people who go to Mod. it took 90 months for the game to give you one and if you created one yourself it took 90 months to come into effect and the trade deviations were +- 18%-54% nice but not frequent enough to make a profit on now with this mod i accomplished a few things Tropico 6 > General Discussions > Topic Details. Ideas could include: - Drugs/Cartel Mod (ive heard people say this is a mod for Tropico 6, but I cannot find it anywhere) - More Building Options (more model choices for housing, parks, etc. ![]() You can easily increase the population cap in the options menu, under 'gameplay', first slider on the top 'population cap'. Hope you can include some king of reforestation, I mean, if no buildings nature should cover the area over time, its sad when shacks destroy the trees. So the premise of this mod is pretty simple originally the trade building was practically useless and the trade deviations were a joke mostly. Originally posted by Skybreaker: Hi Ostap, please be aware that the cap you mentioned is the default value. Thanks for this mod pack, Im trying it in my spanish Tropico 6 game (no translation sadly) and works well I really appreciate you changed the default workmode for plantations and ranchs.
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